Send by email

your name: email to: message:
Username: Email: Password: Confirm Password:
Login with
Confirming registration ...

Edit your profile:

Username:
Country: Town: State:
Gender: Birthday:
Email: Web:
How do you describe yourself:
Password: New password: Repite password:

Saturday, March 31, 2018

American boy shoots his sister for a video game

Por Nina

The use of weapons among civilians has once again caused a tragedy in the United States. A nine-year-old boy shot and killed his 13-year-old sister after an argument over the control of a video game, according to newspaper reports on Monday. Cecil Cantrell, sheriff of Monroe County, said the tragedy occurred this weekend when the victim refused to give up control of the device.

Her brother wanted control of a video game and she apparently did not give it to him. The child under nine allegedly settled the dispute by looking for a gun and shooting the girl in the back of the head. The mother of the children was in another room, feeding her other children at the time of the incident. She called 911 and the girl was transferred to Memphis for treatment.

The bullet hit the top of the head and punctured the teenager's brain, who was taken in critical condition to a hospital in Tennessee, where she died. Now, the sources said, there is an ongoing investigation to determine how the child had access to the firearm and how much he was aware of the danger.

Police are still investigating the circumstances of the shooting, including how the gun was accessed, a 25-gauge pistol.

This type of facts is not uncommon in the United States, where diverse sectors advocate for greater control over the possession and use of such means by civilians. According to the Gun Violence Archive, during the first six weeks of 2018, 1,816 people died due to armed violence in the United States, equivalent to an average of more than 40 dead a day.

The US president, Donald Trump, met on 8 March at the White House with legislators and leaders of the videogame industry to analyze the use and consequences of these practices in children and adolescents. This appointment followed similar ones between the president and several sectors after the shooting on February 14 at Marjory Stoneman Douglas High School in the city of Parkland, Florida.

According to the Entertainment Software Association, whose representatives were in the executive residence, the aforementioned entertainment is not responsible for the violence in real life.

This type of entertainment is distributed and consumed globally, but the United States has an exponential level of violence with weapons higher than any other nation, the entity said. According to the smart market firm NewZoo, the global business of video games produces about 100 billion dollars a year.

This new death as a result of a weapon occurs just a few days before the great march, backed by the #NeverAgain movement, led by American students that will take place on March 24 in the Mall of Washington. A march in which they will demand greater control in the sale of weapons after the shooting that cost the lives of 17 people on February 14, in a Parkland institute.